﻿using UnityEngine;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Text;


public class helpRandomName : MonoBehaviour 
{
	//---------------------------------------------------------------------------------------------
	// Properties
	
	public  List<string> peopleNames = new List<string>();
	public  List<string> settlementNames = new List<string>();
	public  List<string> settlementTypes = new List<string>();
	public List<string> npc_classes = new List<string>();
	
	
	//---------------------------------------------------------------------------------------------
	// Members
	
	
	
	//---------------------------------------------------------------------------------------------
	// Events and Delegates
	
	
	//---------------------------------------------------------------------------------------------
	// Init
	
	void Start () 
	{
		settlementTypesList();
		peoplesNamesList();
		settlementNamesList();
		NPCClassList();
	
	}
	
	//---------------------------------------------------------------------------------------------
	// Core Functions
	
	void Update () 
	{
		
	}
	
	//---------------------------------------------------------------------------------------------
	public void peoplesNamesList()
	{
		peopleNames.Add ("Donrus Solfas");
		peopleNames.Add ("Liv");
		peopleNames.Add ("Parcom");
		peopleNames.Add ("Cob Zod");
		peopleNames.Add ("Banlal");
		peopleNames.Add ("Tolpac Lenfov");
		peopleNames.Add ("Hyryar Womren");
		peopleNames.Add ("Hodpyg");
		peopleNames.Add ("Tepsod Camhod");
		peopleNames.Add ("Tuzlij");
		peopleNames.Add ("Balginpeb");
		peopleNames.Add ("Cewpit Dubhix");
		peopleNames.Add ("Kaspir");
		peopleNames.Add ("Fis Hohbeb");
		peopleNames.Add ("Kokbik Fob");
	}
	
	//---------------------------------------------------------------------------------------------
	public void settlementNamesList()
	{
		settlementNames.Add ("Khuul");
		settlementNames.Add ("Molath-Nur");
		settlementNames.Add ("Dulash");
		settlementNames.Add ("Friga-Hirr");
		settlementNames.Add ("Iolet");
		settlementNames.Add ("Yylis-Nif");
		settlementNames.Add ("Jib-Nidub");
		settlementNames.Add ("Restu-Narthak");
	}
	
	//---------------------------------------------------------------------------------------------
	public void settlementTypesList()
	{
		settlementTypes.Add ("Shanty Town");
		settlementTypes.Add ("Free Encampment");
		settlementTypes.Add ("City");
		settlementTypes.Add ("Mercenary Camp");
		settlementTypes.Add ("Farming Town");
		settlementTypes.Add ("Mining Town");
		settlementTypes.Add ("Rouges Den");
		settlementTypes.Add ("Maurauder Stronghold");
	}
	
	//---------------------------------------------------------------------------------------------
	public void NPCClassList()
	{
	// primary
		npc_classes.Add ("Crofter");  //01
		npc_classes.Add ("Herdsman"); //02
		npc_classes.Add ("WaterMaster"); //03
		npc_classes.Add ("Miner"); //04
	// secondary
		npc_classes.Add ("Smith"); //05
		npc_classes.Add ("Clothier"); //06
	// tertiary
		npc_classes.Add ("Emir"); // 07
		npc_classes.Add ("Magistrate"); //08
		npc_classes.Add ("Cartographer"); //09
		npc_classes.Add ("Merchant"); //10
	}
	
	
}
